Welcome to Shinobi Reality
First of all, we'd like to thank you for registering on our site and joining us here at Shinobi Reality. Since you've joined us, we would like to say that we very much appreciate you doing so and we welcome you here to RP with us. This site is a Text-Based Role Playing Game, or better known as RPG. Unlike normal RPG's, this does not include cool graphics and your favorite Final Fantasy character, what you will find here is a elaborate and massive story. This story includes the life of the character you wish to create and the other characters in this RPG.
This RPG site is focused on the manga, Naruto, by Kishimoto Masashi. This is where we draw all the information from, which his how the moderators and administrators judge creation topics. We ask that you have already read the manga, or at least up to the start of the Time Skip, more commonly known as Naruto Shippuden. (If you're still lost, it's where Naruto's clothes change and he grows up some). If you haven't read the manga up to date, don't worry, if there are any questions or concerns you have about your character, do not hesitate to private message an admin or mod about your concerns.
For those that have read the manga fully, you know that things constantly change, new abilities come out and we understand that you might want those new abilities. The manga is constantly changing, so that means we do as well. We will try our best to approve all creations as long as they are within the rules.
Keep in mind that we are ahead of the Manga but the setting is still nearly the same, so plan your character accordingly
Basic Info Guide
Everyone must start with a genin off the bat. You are not allowed to create high ranking characters unless they are open; however, if you are creating your very first character, we must insist that you create a Genin even if higher ranks are open, that way we can be sure of your RPing capabilities.
If a village has an open spot for a high ranking character, you must first PM the Kage/Leader and ask for said spot. If they allow you to take the spot, then you create your character, different spots might be open depending on which village you choose. If a Kage doesn't answer, ask a moderator or admin. The Kage/Leader must post in your thread that he/she accepts you of said rank (Chuunin or Jounin) before or after approval of your character. Missing Nin need to be accepted by the Site Owner. Please note that all characters left unfinished for 1 week will be moved to the basket.
Contacts:
Site owner/Hokage: Kogata
Kazekage: Thalia
Mizukage: N/A
Raikage: N/A
Tsuchikage: N/A
|Basics|
Name:
Your character's name. Pretty Self explanatory, first name and last name, both preferably Japanese in origin. Your name can be very important to your character, the meaning may or may not give some underlying description of your character or it could be a random collaboration of words which sound good together.
Nickname/Aliases:
A title given to your character by someone usually referencing a job, behavior, battle style or skill. For example, Naruto nicknamed Jiraiya the 'Pervy Sage' for his perverted behavior or Kakashi was nicknamed 'Kakashi of the Sharingan' and 'The Copy Ninja' because of his Sharingan and the ability to copy Jutsu which stems from it.
Age:
Once again self explanatory. Your character's age. On average your character's age should be in correlation with their rank, with special exceptions.
Gender:
Another self explanatory one, male or female.
Birthplace:
Which village was your character born?
Previous Residence:
Where did your character once live?
Clan:
What clan is your character from (often last name) when creating your character unless you're just making up a random last name/non-existent clan you must first be accepted into the clan by the clan leader. Untill you are accepted you can work on your character and just have this spot filled with what clan you desire for your character with a note in parenthesis stating that you are still waiting for official acceptance. The Complete Clan List can be found here
||Appearance||
General Appearance:
What does your character look like? Is he/she ugly, handsome, muscular, thin, fat, ect. There are limitless variations you could choose. A picture is acceptable, but regardless there needs to be two paragraphs detailing a little more about their appearance.
Requirement: +2 Paragraphs [150 words each]
Height:
Weight:
Eye Color:
Hair Color & Style:
- Spoiler:
- Place images here
||Personality||
Overall Personality:
How does your character act? Is he/she friendly, cold-hearted, two-faced, optimistic, ect. Describe your fighting style too. This needs to be at least two paragraphs. You do not need to have a full specific fighting style written. Just give us a general idea of how your character would react in a fight and how he/she would respond to attacks.
Requirement: +2 Paragraphs[150 words each]
Favorite Quote/Saying:
Hobby:
Favorite Color:
Fears:
Goals:
||Rank Information||
Letter Rank:
Ninja Rank:
D = Genin
B = Chunin
A = Jounin
These are the starting letter and ninja ranks. To request anything else besides this please contact the head admin. No one may start off as an S rank
||Skill Information||
Elemental Affinity:
Dominant:
Recessive:
Genin: 1 Element
Chunin: 2 Elements
Jounin-Sannin: 2 Elements [A third is possible with Training]
Kage/Leader: 3 Elements
Keep in mind it is unlikely to have 2 Dominant Elements as training and usage of an element is tedious and difficult. Do not start with 2 Dominants. For more on elements, see here
Skill Specialty
Dominant:
Recessive:
For more on specialties, see below.
D and C Ranks may have one
B Ranks may have two
A Ranks may have up to two
S Ranks may have up to three
Special Characteristics:
For more details regarding special characteristics and their rules, click here
Traits:
Traits are bonuses much like special characteristics, but they don't always enhance your combat capabilities. Instead they passively enhance your character in all aspects, dependent on the traits you have chosen. Keep in mind you will only be allowed a limited number of traits, and they are unchangeable once put on your application, so choose them with care. You'll find the list of traits here.
- Spoiler:
- place traits here
||History||
History:
Requirements:
Genin +3 Paragraphs
Chunin +7 Paragraphs
Jounin +12 Paragraphs
Kage +15 Paragraphs
- Spoiler:
- place history here
||Face Claim||
Series/Game:
Name:
For more information on face claim, see here.
RP sample:
- Code:
[size=24][font=georgia][center][b]"Village/Missing" Shinobi[/b][/center][/font][/size]
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[size=18][font=georgia][center][b]||Skill Information|[/b][/center][/font][/size]
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[b]Family:[/b]
[b]History:[/b]
]
[spoiler] HISTORY HERE[/spoiler]
[size=18][font=georgia][center][b]||Face Claim|[/b][/center][/font][/size]
[b]Series/Game:[/b]
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Other Important Information
Skill Level & Rank
Village and Skill Rank, are the rankings given in correspondence to abilities. Your village rank changes as your skills increase, going from Academy Student to Genin, from Genin to Chuunin and so on. In General Skill Rank, Age and Ninja Rank are correlated.
Ninja Rank: Genin
Ninja Rank Description: Genin are the lowest of ninja skill levels. They possess a knowledge of all the basic ninja skills and will do lower C & D rank missions with their Jounin sensei. Once the Genin has successfully undertaken eight missions, they can be sponsored by their Jounin sensei for the Chuunin Exam.
Skill Level: D-C
Age: 12-14
History Requirements: 3+ Paragraphs
Ninja Rank: Chuunin
Ninja Rank Description: The Chuunin is the basic journeyman ninja of the village. These ninja can become field doctors or teachers. They were formerly Genin who were promoted for displaying excellent intelligence, strategy and combat skills in the Chuunin Exam. Chuunin have the equivalent rank of military captain, exhibiting strong stamina, knowledge and inner wisdom.
Skill Level: B
Age: 14+
History Requirements: 7+ Paragraphs
Ninja Rank: Jounin
Ninja Rank Description: The Jounin are ninja who are highly skilled in all jutsu skills and arts. Ninja attain the rank of Jounin through official appointment. The Jounin generally serve as squad commander for mission operations
Skill Level: A - S
Age: 16+
History Requirements: 12+ Paragraphs
Ninja Rank: Kage
Ninja Rank Description: The village Kage is the strongest ninja in the hidden village. The Kage serves as the pillar upon which the village stands and the strength a village presents to the other ninja countries largely depends upon the strength of the Kage in power. They have excellent chakra and stamina and know the most jutsu techniques. Only the Five Great Shinobi Countries are allowed to call their head ninja by the Kage name.
Skill Level: S
Age: 20+
History Requirements: 15+ Paragraphs
Descriptions taken from http://leafninja.com/ranks.php
Villages
Below is a brief description of each village:
The Big 5
Konohagakure:
Konohagakure no Sato; Literally meaning "Village Hidden Among Tree Leaves"; also known as "Village Hidden in the Leaves" or "Hidden Leaf Village", or Konoha for short, is one of the five great ninja villages. As such, it is one of five villages with a Kage as its leader, known as the Hokage. On a mountain overlooking the villages from the north exists the Hokage Monument. The village resides in the Land of Fire. Although Konoha, much like the country in which it resides, has been peaceful for the past sixteen years, and has grown accustomed to that peace, it remains one of the most powerful villages in existence, and has great military power and influence.Konohagakure:
Kumogakure:
Sunagakure:
Iwagakure:
Kirigakure:
The Lesser Villages
Amekgakure:
Amegakure no Sato; Literally meaning "Village Hidden in Rain", also known as Hidden Rain Village, is a small yet highly industrialized hidden village and the alleged headquarters of Akatsuki located in an unnamed country. It seems to be a rather loosely knit village, befitting the destabilized country, as a fair number of its ninja seem to either be missing-nin or end up as missing-nin, as the infamous Akatsuki leader Nagato and his partner Konan originate from this village. Its symbol is composed of four parallel vertical lines, resembling rain.Amekgakure:
Takigakure:
Otogakure:
Kusagakure:
Skill Specialty
There are a number of skill specialties that give opponents a slight advantage over some in some areas of combat. Read the ones listed below to find which one suits your characters. Keep in mind that specialty means that these skills will make up the bulk of your arsenal, but not all. Note that all ninja may only have one Dominant Specialty.
Genin: 1 specialty
Exp. Genin to Jounin: 2 specialties
Adv. Jounin to Kage: 3 specialties
Ninjutsu
This skill allows one to be good with ninjutsu techniques. Characters that are good in ninjutsu are able to perform a wide variety of ninjutsu techniques. Characters that have good ninjutsu skill are Itachi, Kakuzu, and Jiraiya. This allows for more Ninjutsu to be used and at a stronger ability.
Dominant Abilities
A dominant ninjustu user attacks gain an increase of 50% in ninjutsu power or the chakra cost is halved. [One rank down in cost, and exact bonus must be specified in app] Additionally a dominant in this specialty, has a greater understanding of chakra, elements and their workings, this allows them to determine the rank and capabilities of a jutsu [at their current rank] upon seeing the jutsu and/or its effects. Also, they are allowed 10 more starter Ninjutsu then would otherwise be allowed.
Recessive Abilities
A recessive ninjustu user attacks gain an increase of 25% in power. [Exact bonus is dependent on the type of jutsu] They also have a good understanding of chakra, elements and their workings, this allows them to determine the rank and capabilities of a jutsu [one below their current rank] upon seeing the jutsu and/or its effects. A recessive ninjutsu user is allowed 5 more starter ninjutsu then would other be allowed.
Taijutsu
This skill allows one to have excellent control over ones body. The character would be able to use Taijutsu as a main form of attacking, with their Taijutsu hits being dangerous. Such characters are Kimmimaro, Rock Lee, Maito Gai, Yondaime Raikage, Killer Bee and Tsunade.
Dominant Abilities
One gains control over their body and usually maintain a very powerful physical physique and stamina meaning they last longer and can hit stronger and harder. Taijutsu specialist are the only people who can wear training weights and if you have it as your dominant you can wear up to twice the character's body weight of extra weights that will allow when taken off allow a double burst in speed and strength for 8 posts before their body readjusts. If you have it at dominant it also means you can learn the Eight Gates at the cost of one recessive specialty.
Recessive Abilities
One gains a moderate control over there body and usually maintain a semi powerful physique and stamina meaning they last longer and can hit slightly harder and faster. Taijutsu specialists are the only people who can wear training weights and if you have it as your recessive you can wear up to 1.5 the character's body weight of extra weight that will allow when taken off up to half bonus in speed and strength for 4 posts before their body readjusts. Taijutsu recessives have no right to the eight gates.
Note: Weights must be registered in equipment applications to apply
Genjutsu
This skill allows one to be good with the art of illusions, or better known as genjutsu. These characters show skill in being able to cast strong genjutsu and are better equipped to escape from average genjutsu unharmed. Characters that have good genjutsu are Kurenai, Orochimaru, and Itachi.
Dominant Abilities
With genjutsu as a dominant the user becomes able to notice genjutsu easier and can cast genjutsu easier than normal. Having it as a dominant also means that they can easier sense genjutsu one rank below their own in battle and can almost instantly detect it depending on the situation in the role-play. At Jounin level the user gains the ability to break Genjutsu at a lower chakra cost. (ie. B-Rank Genjutsu can be broken for a C-Rank amount of chakra)
Recessive Abilities
For having Genjutsu as a recessive the user becomes somewhat more perceptive of genjutsu on top of the basic understanding of its use. It allows the user to perceive and feel genjutsu a little while after its cast and they can perceive genjutsu of two ranks below their own depending on the situation in role-play.
Weaponry
Simple. People with this skill are marksman's, meaning their weapon aim, accuracy and use is near superb. Their targets hardly ever miss and they keep their tools in the best shape. Characters with this ability would be Ten-Ten. Allowed Weaponry Techniques, Also can store more weapons than others. Only people with weaponry may have weapons with custom abilities or chakra conductive weaponry also allowed double the amount of basic projectile weapons. There are various types of weaponry techniques such as:
~Kenjutsu / Bladed – Art of swords that focus on cutting and slicing.
~Projectiles – Long ranged such as bows and arrows and Ten-tens various weaponry techs
~Blunt – Obects such as staffs and things that focus on blunt damage.
~Piercing – Spears and items that focus on inflicting stabs and jabbing style of wounds.
~Exotic – Weapons that don't fit into any other categories.
Dominant Abilities
Dominant weaponry user gains an additional 10 maximum number of weapons and are allowed 2 of the above categories.
Recessive Abilities
Recessive weaponry user gain an additional 5 maximum number of weapons and are allowed 1 of the above categories.
Fuuinjutsu / Seal Knowledge
This skill allows one to have excellent seal knowledge and hand-sign speed. People knowing this skill are also great a doing seals and hand-sign speed. Characters with this skill are Sandaime Hokage, Itachi, and Jiraiya. They also contain a vast knowledge of seals.
Dominant Abilities
Dominant Fuuinjutsu allows the ability to utilize barrier type seals, such as the one that surrounds Konoha or the one Jiraiya used to detect people within a certain radius. Also, if Fuuinjutsu is Dominant, they will have the ability to create up to 5 cursed seals (think Orochimaru). Also, there are certain seals that they will be able to use without using hand signs or writing the seals down on surfaces.
Recessive Abilities
A recessive fuuinjutsu user is capable of writing a seal on any surface. They also gain the ability to create one cursed seal.
Medical
This skill allows the user to have extreme capabilities with medical jutsu and healing techniques. This skill allows the person to heal limbs that would be usually impossible to heal and use lots of medical skills in battle. They are also good at making antidotes for poisons, and even sometimes poisons their-selves. A prerequisite for this skill is Chakra Control.
Dominant Abilities
A dominant in medical ninjutsu is capable of performing advanced degrees of genetic engineering, including but not limited to KKG modification and implantation. Additionally they are able to create poisons and use medical jutsu to to one rank above their current rank. They are also capable of analzying and creating antidotes for poisons or injuries without supplies.themselves and use medical jutus at one rank below their original cost.
Recessive Abilities
They are able to create poisons and heal up to their current rank. They are also capable of analzying and creating antidotes for poisons or injuries without supplies.
Puppetry
This skill gives the user excellent control with puppets and puppetry jutsu. Characters with these abilities are Sasori, Chiyo and Kankurou. The only real bonus to this specialty is the ability to utilize puppets.
Dominant Abilities
Dominant may have up to 3 puppets for each rank (12 total at Jounin). This however applies to normal puppets. Once the character is able to utilize S-Rank jutsu, they are then able to create Human Puppets. In allowance with the Human puppet creation rules, so long as the HP is originally a PC, they may be able to exceed their puppet count. They are also capable of creating up to S rank poisons without specific medical knowledge.
Recessive Abilities
Recessive may have up to 2 puppets for each rank (8 total at Jounin). They may also create their own poisons up to A Rank without specific medical knowledge.
The Elements
Everyone's chakra leans towards a natural element, decided by the heart. They can learn to access the element through vigorous training in which they learn to mold their chakra into one of the five basic elements. Through a Kekkei Genkai these 5 basic elements can be combined into further elemental combination.
The Basic 5
Fire: The fire element, also known as Katon. When the user is affiliated with Katon, the chakra takes the form of fire and flames for attacks. These can be fire balls or extended flame throwing. Fire is typically a specialized offensive element. Commonly affiliated with the Tiger hand seal, Fire based techniques are commonly mid-to-long-ranged that cause burning and explosive damage. Fire based Ninjutsu is common among Konohagakure ninja with the Uchiha Clan being once known to be especially proficient with its use.Fire is strong against wind; because wind naturally feeds fire but weak against water due to its ability to extinguish the flames.Water: The water element, also known as Suton. When the user is affiliated with Suton, the chakra takes the form of water. The water can be used in the shape of walls, allow the user not only to manipulate but (in the case of a master) Possibly the most versatile of the five basic chakra natures, because Suton techniques can not only change shape but form as well. The affinity for Water Release is common to shinobi of Kirigakure. Water Release will naturally extinguish fire (though a sufficiently powerful technique can cause evaporation) but will naturally be overcome by earth.
Wind: The wind element also known as Fuuton. Although a commonly found element in Sunagakure, wind nature is rare. Wind, like fire is generally an offensive element, it can be used to create huge gusts or small sharp blades of wind. Futon techniques are suited for short-to-mid-range combat, and combine brute force and precision to deal cutting and slashing damage. Users can even channel wind-natured chakra into blades to increase their range and cutting power.Wind is naturally strong against Lightning , and likewise naturally weak against Fire.
Lightning: The lightning element also known as Raiton. This affinity allows the user to generate lightning by increasing the high frequency vibrations of their chakra. Similar to wind chakra, lightning is commonly infused into bladed weapons through Chakra Flow for increased sharpness through vibrations, with the added effect of inducing numbness. Lightning is good for middle to long-range attacks.Katon techniques are generally fast-moving and cause not only electrical but piercing damage as well. Common to the ninja of Kumogakure, a Lightning Release jutsu is naturally strong against an Earth jutsu, and weak against Wind.
Earth: The earth element also known as Doton. When affiliated with Doton, the user can mold their chakra to create or manipulate earth and mud. This element will allow the user to create walls made from earth or mud, as well as allow the ninja to maneuver himself below ground to attack his opponent from below. Earth can also change the hardness composition of objects, making something hard as steel or soft as clay. Earth Release is naturally strong against water but likewise, Earth Release is also naturally weak against lightning.
Note: Keep in mind that these strengths and weaknesses are subject to variables, any jutsu can be beaten by a greater amount of chakra in a calculated defense, these affinities are usually only true when the jutsus are created in otherwise sterile conditions and when created by shinobi of equal or relatively equal strengths.
Specialty and Jutsu Relation
In order to utilize Jutsu to the most effective level, you need the associated specialty. Plain and simple.
Genin can only learn jutsu of their specialties. Plan and simple. [Excluding D-rank Ninjutsu/Taijutsu and basic Academy Techniques.]